I'm using a modified version of DavidNs platform engine, and for some reason the character will sometimes "jitter" when using a movement speed of 70, but not when using a movementspeed of a 100.
I think it's related to the rounding up of a value or something, but I'm not sure
The formula is

On Loop horiz(triggered whenever horizontal input is happening

Set FloatX_( "Player" ) + ( ( Horiz( "Player" ) / Abs(Horiz( "Player" )) ) * ( moveSpeed( "Player" ) / 100.0 ) )
Set Player X to Float_X("Player")

Has anyone seen a similar issue?
TLDR: Float movement works fine with 100, but not 70.