Quick one, would like to know thoughts here... is there any point in using behaviours outside of organisation? Is it purely so you can nestle events for an object into that object so it's not "in the way" in the main event editor? Is there a worthwhile performance gain anywhere?
I have enemies and their movement loop is defined within the main events, applied to a qualifier. Each enemy then has all events specific to them (i.e. their attack patterns, etc) coded in their own Behaviour... but I'm starting to find it a hassle when I need to cross-reference something I did in Enemy A to check I'm doing the same way with Enemy B, for example. I'm starting to think I should just move all events back to the main events.