Hi all. Yes, I am aware as I advance my project that I am leaning more and more on these very forums - despite using Clickteam products since 1997.
Not to worry! My question is around mini-maps in a sidescroller.
Ideally, I'd love to implement a map that will reveal itself as the player progresses through an area. The method I would need to use would be to have every tile make a white box copy in another layer and have those copies scale down to create a map of my level. Unfortunately, I can forsee two headaches:
- How to save the revealed map and load it later.
- My game is split into frames, so I can't have a map representing the entire game world. Can I?
- The extra load on the cpu of displaying potentially hundreds or thousands of objects scaled down.
I suppose not all of these issues have a solution - so part of my question is: how important is a game map? Yes, I am looking for an excuse to avoid the issue altogether!