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Thread: AdMob error in main.m

  1. #1
    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    AdMob error in main.m

    Hello all. I am switching from ChartBoost to Admob for one project. I have left ChartBoost in, as it is working fine, but have my app skip the interstitial ad automatically while I try out the AdMob banners.
    Note: I have checked for the latest version of ClickTeam, I am up to date.

    AdMob is already working perfectly in my Android build.

    Went to my previously working XCode setup, but rebuilt ZIP from Fusion

    Added in the following per this thread suggestion
    https://community.clickteam.com/threads/104874-Admob-for-iOS-GoogleMobileAds-CRunAdMob-m-not-found-FIX!!
    - AdSupport
    - CFNetowrk
    - CoreMedia
    - CoreVideo
    - CoreTelephony
    - GLKit
    - MessageUI

    Added in the
    GoogleMobileAds.framework

    +UIKit.framework

    Phone starts, App launches start screen, Crashes to Xcode to a ClickTeam "main.m" with the following error
    #import <UIKit/UIKit.h>

    int main(int argc, char *argv[])
    {
    NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
    int retVal = UIApplicationMain(argc, argv, nil, @"RuntimeIPhoneAppDelegate");
    [pool release];
    return retVal;
    }


    I've also cleared the build folder and attempted a rebuild.
    I can not find any other info on this error. Please help.
    Thank you!

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    seems that you need to add other libraries

    what version of admob ios sdk are you using?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    Quote Originally Posted by Fernando View Post
    seems that you need to add other libraries

    what version of admob ios sdk are you using?
    version 7.47.0

    EDIT;
    I went back and added all Google Frame works in the package:

    GoogleMobileAds.framework
    GoogleAppMeasurement.framework
    GoogleUtilities.framework
    nanopb.framework

    Add the -ObjC linker flag to Other Linker Flags in your project's build settings.

    Updated:
    Info.plist file, add a GADApplicationIdentifier key with a string value of AdMob app ID.

  4. #4
    Clickteam Clickteam
    Fernando's Avatar
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    please use sdk version 7.39, here the details

    https://community.clickteam.com/threads/98061-Admob-for-iOS-xcode-error/page2
    also check if you need to add CoreTelephony, Security

    GoogleAppMeasurement.framework
    GoogleUtilities.framework
    nanopb.framework
    please this does not add theses
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    Quote Originally Posted by Fernando View Post
    please use sdk version 7.39, here the details

    https://community.clickteam.com/threads/98061-Admob-for-iOS-xcode-error/page2
    also check if you need to add CoreTelephony, Security



    please this does not add theses
    I remove the extra Google installs
    Trying now...

  6. #6
    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    I installed SDK 7.39 and cleaned my build. Still getting the same error.
    ...

  7. #7
    Clickteam Clickteam
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    need to see your xcode project to see what could it be, test here doe snot show this error
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Here is a list of all the frameworks I add manually for the admob sdk to not crash during build on iOS: GLKit,Opengles,MessageUI,SafariService,CoreBluetoo th,eventkit,eventkitui,coretelephony,coremedia,cor emotion,corevideo,adsupport,cfnetwork

    I don't know if every single one of these is needed, though.

    Edit: And of course also the GoogleMobileAds.framework

  9. #9
    Clickteam Clickteam
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    here a list of what i have in the Xcode testing project for AdMob

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
    Clicker Fusion 2.5Android Export ModuleiOS Export Module

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    Note. I tried the suggestions as far as the build bundles. I got other errors. The main one stating that it couldn't find GoogleAdmob 1.47. I thought I removed all instances but it still is error out. The attached is my previous build, which should launch but it has been crashing for me on startup.

    Quote Originally Posted by Fernando View Post
    need to see your xcode project to see what could it be, test here doe snot show this error
    Xcode build
    https://drive.google.com/open?id=1t2...eZctmyR8H8yQK_

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