I'm currently looking at either making my own level editor or perhaps build/use an already existing level editor. I would love to know if there's any good example/extension for this.
Currently, I'm creating my levels in different frames which isn't optimal at all.
However, from what I have read, it should be possible to build a level this way. A way to save every items position from that frame into an array or file which will be loaded at the "engine frame".
This is perhaps the only good way to go forward and not have to copy everything from the "engine frame" into all the other level frames?
I also read that perhaps a level editor isn't needed with 2.5+ as we can now store all the coding in global events and/or in the behavior of an active object?
Is there anyone who has done this that can give me any directions where to start, which way forward is the way to go as for now?