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Thread: Is this the correct way to use the GDPR object?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Is this the correct way to use the GDPR object?

    Hey guys!


    So, I've checked the GDPR object example, and I think I fully understand it now, so I wanted to ask if this would be the correct way to implement it into my app:


    Check if the user is in EU if so, show the consent form. Otherwise, go directly to the main menu. Now, as I have to allow the user to change the settings if they want according to Google requirements, I show a button that loads the consent form whenever the user wants, but this button is visible if the user is in EU and if the ad-free version of the game is not enabled (as I use in-app purchases). Is this correct and possible with this object?


    On the other hand, is the LeadBolt object GDPR compliant?

    Thanks in advance!

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    Leadbolt use GDPR in the dashboard and does not have command to user to respond

    https://www.leadbolt.com/gdpr/
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    I personnaly don't use the object, i've created an info box saying that the game use targeting ads and that users can disable the ads. It show two buttons, one to read the full statement (link to a web page) and the other to accept the rules.

    I've checked a lot of games and they always use that kind of thing. No matter if the user is in US or EU, the infobox is always usefull information no matter where the user is from.

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