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Thread: Faster Frame Load in time?

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Faster Frame Load in time?

    I would like to know what makes a fusion frame load in time faster? (Like when you press run or when you jump to another frame) That time in between frames is always different.

    Is it the amount of objects?
    The amount of code in the frame?
    Or the size of the objects?
    Or to many animations?
    Or over use of Alpha?
    Or using only actives instead of backdrops?

    To be honest I have no clue what back drops and active backdrops do (I've been making games with fusion for 5 years and i've never ever used them lol)

    Any ideas?

  2. #2
    Clickteam Clickteam

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    What is usually taking time is loading the images and sounds that are not used in the previous frame.

  3. #3
    Clickteam Clickteam

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    PS: with 2.5+ make sure "Optimize image size in RAM" is checked for faster loading times.

    PPS: with this option the loading times are faster in stand-alone apps, not in the editor. Make sure you test your app as stand-alone app.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Oh ok Thank you !!!!

    But by images and sounds not used in the previous frame, if I have two active objects in two different frames, for them to be "the same object" does it need to be a global object? or same name and some object is enough

  5. #5
    Clickteam Clickteam

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    No, global or local it's the same. Images are global. If the same image is used in 2 different objects it will be stored only once. And if you use object 1 in frame 1 and object 2 in frame 2, this image won't be reloaded when you go from frame 1 to frame 2.

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    oh awesome!!

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