I would like to know what makes a fusion frame load in time faster? (Like when you press run or when you jump to another frame) That time in between frames is always different.
Is it the amount of objects?
The amount of code in the frame?
Or the size of the objects?
Or to many animations?
Or over use of Alpha?
Or using only actives instead of backdrops?
To be honest I have no clue what back drops and active backdrops do (I've been making games with fusion for 5 years and i've never ever used them lol)