If i enable Optimize "Play Sample" the long time song no playing and small time song playing but no for event timing or start playing on start frame (but i no add this event). Please fix it.
@Yves , I found problem, sound no work for event if i load audio file on start frame, pause channel and start play channel on timing.
MFA file + audio test file: https://drive.google.com/open?id=122...-_PsDkTXVM-pur
@Yves : a small request: can we get the active/inactive state of a group at runtime? I am specifically trying to debug if a state is active and would like to tie that into the output window. I realize I could use 2 always events (per group), but I am trying to only output specific groups at specific times.
Not sure this is fixable - but if it is:
The last few versions when I run a frame it leaves out commands - at random and normally ones I recently changed / updated. This can always be fixed by - saving the game - and then running the frame again. But in 292.11 it's even worse - it's leaving out full commands that I haven't touched - run a frame that I've changed only 1 picture on and nothing works correctly. Close the frame, save the game in Fusion - re-run it, everything works fine.
Any chance you could add a "Window>tile vertically" option? It would be a nice convenience for those of us who use the Event List Editor, as 'portrait-style' tiling makes more sense in the ELE environment.
I also haven't had the font issue crash Fusion again - although I've been doing the same sequence of events. But it does still sometimes have a delay when changing the font - and other times none at all.
@Volnaiskra Yes, I wanted to get a boolean on the return. The problem with your method is that I would need to have 2 events per group I am checking. Where having a boolean would allow me to simply "Set output text to Str$(group.state)". It would be even nicer to have way to access groups by some index, so you can use even less events to make a simple debug ui to show you the state of all your groups at any moment.
It would also be nice to be able to close/open groups in actions using a dynamically generated expression (index and/or string)