I'm still having issues with frames / Fusion ignoring commands ... But I think it all relates to a long-standing issue of frames not triggering if they're in a group that isn't active at start of frame (that I reported previously.)
I have an always command that sets a frame based on value.
The objects are created in a group that isn't active at the start of frame.
95% of the time this "always" command works - 5% of the time it fails. I can't risk this failure in my game.
Is there any chance of bug fixes coming out in the next two weeks or is my only solution going to be to rewrite that section?
Edit: Well I probably only need to create one object at start of frame with the same qualifier and change its frame for the command to trigger when the other objects are created - I'll try that.