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Thread: Build 292.11 - Beta version

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    Clickteam Clickteam

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    Build 292.11 - Beta version

    Hello,

    The build 292.11 is available as beta version in the Product Owners Lounge forum if you use the stand-alone version.

    Change log

    In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.

    Thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    Merci beaucoup

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    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    The tempo of new patches and changes really are fantastic, thank you CT!

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    Clicker

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    - Android: removed OpenGM filter to prevent applications using OpenGL 3 from being filtered in the store. Note: using OpenGL 3 now should be your best option, it will use OpenGL 3 on all compatible devices and will used OpenGL 2 on the other devices.

    Does this mean that when we upload an update to our apps to the playstore we will receive more downloads ?

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    Does this mean that when we upload an update to our apps to the playstore we will receive more downloads ?
    I guess so, if your app was set to use OpenGL 3.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    Is it posssible to add an action "Pick last created" with "Pick or count" conditions ?

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    Quote Originally Posted by Xenon3000 View Post
    Is it posssible to add an action "Pick last created" with "Pick or count" conditions ?
    Isn't the last created object automatically selected? Do you need this condition to remove from the selection other instances that could be selected?

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    In my app, I create object and I want to set flag to ON or OFF by a condition:
    * On loop "draw_level"
    New Objects : Create o.tile at (0,-32) layer 1
    o.tile : Set Y position to VAL_LvlY( "o.level" ) + Floor(LoopIndex("draw_level") / OWidth( "o.level" )) * OHeight( "o.tile" )
    o.tile : Set X position to VAL_LvlX( "o.level" ) + ( LoopIndex("draw_level") mod OWidth( "o.level" ) ) * OWidth( "o.tile" )


    * On loop "draw_level"
    + RGBAt( "o.level", ( LoopIndex("draw_level") mod OWidth( "o.level" ) ), Floor(LoopIndex("draw_level") / OWidth( "o.level" )) ) = GetRGB(0, 0, 0)
    o.tile : Set Flag 0 on


    * On loop "draw_level"
    + RGBAt( "o.level", ( LoopIndex("draw_level") mod OWidth( "o.level" ) ), Floor(LoopIndex("draw_level") / OWidth( "o.level" )) ) <> GetRGB(0, 0, 0)
    o.tile : Set Flag 0 off


    But the 2 last condition apply on all o.tile object.

    I try to use child events but it doesn't work

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Crian's Avatar
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    @Yves In the physics static movement, please could you add "Shape of LAST image"?

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    Quote Originally Posted by Xenon3000 View Post
    I try to use child events but it doesn't work
    I'll check if this is normal. If the selection of newly created object doesn't get propagated to child events I'll try to force it.

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