* On loop "draw_level"
New Objects : Create o.tile at (0,-32) layer 1
o.tile : Set Y position to VAL_LvlY( "o.level" ) + Floor(LoopIndex("draw_level") / OWidth( "o.level" )) * OHeight( "o.tile" )
o.tile : Set X position to VAL_LvlX( "o.level" ) + ( LoopIndex("draw_level") mod OWidth( "o.level" ) ) * OWidth( "o.tile" )
* On loop "draw_level"
+ RGBAt( "o.level", ( LoopIndex("draw_level") mod OWidth( "o.level" ) ), Floor(LoopIndex("draw_level") / OWidth( "o.level" )) ) = GetRGB(0, 0, 0)
o.tile : Set Flag 0 on
* On loop "draw_level"
+ RGBAt( "o.level", ( LoopIndex("draw_level") mod OWidth( "o.level" ) ), Floor(LoopIndex("draw_level") / OWidth( "o.level" )) ) <> GetRGB(0, 0, 0)
o.tile : Set Flag 0 off