Hello guys, I'm using the Physics Engine to create a game but I'm having a problem because everything is feeling weightless in it
I wanted a character to be able to push certain objects but not others and as it pushed the objects it could, it would get stronger until it could push the others it iniatially couldn't
However everything is pretty weightless, my character just touches something and it goes rolling around off screen as if punched by Superman
I've played with different values for density and friction but none gave me any sense of weight. I'm open to the idea of making my own weight system with variables but then I really need something to make those objects feel attached to the ground, and not be throw around by my character and other objects
Any ideas of what I'm doing wrong?