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Thread: 2.5+ Optimize Events Strangeness

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    2.5+ Optimize Events Strangeness

    When I have "Optimize Events" checked in Fusion 2.5+, if I have a collision with one of my powerup containers and the player weapon, it reads it as a collision for ALL powerups in the entire level and all the powerups come to the player at once. Unchecking this makes it behave as usual.
    Think of it as hitting one question block in Mario and suddenly ALL question blocks in the level release their powerups/coins at once.

    Is this a bug, and should I submit to the bug tracker?

  2. #2
    Clickteam Clickteam

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    Yes it sounds like a bug. The bug tracker is closed for the moment. Could you attach a simple MFA that shows the problem please?

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    It seems I am unable to recreate it in a small MFA. I guess it's something in my code for my game that doesn't like the event optimization. No worries, I can live without checking that option.

  4. #4
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    Quote Originally Posted by piscesdreams View Post
    It seems I am unable to recreate it in a small MFA. I guess it's something in my code for my game that doesn't like the event optimization. No worries, I can live without checking that option.
    If possible, you might be able to PM your mfa to @Yves ? It would be certainly worth investigate what is causing that with your particular event structuring.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    If Yves if interested, I'll be glad to. It's a hefty MFA though - probably around 400mb.

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