User Tag List

Results 1 to 6 of 6

Thread: New Google Play Store requirements...

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2008
    Location
    United States
    Posts
    85
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    New Google Play Store requirements...

    Hi - I have been uploading and publishing apps on Google Play Store (GPS) for about a year now. Many of my apps are older ones that I've updated. By older, I mean "OLDER" - like made with CNC. Anyway, things have been going fine until about a week ago. Now, when I try to publish an app, I get a message about missing debug codes in my "*.so" files in my libraries. Any idea what this is and how to fix it.
    A second concern is that GPS says I must upload both 32-bit and 64-bit versions of my apk. I have updated my files (Java and Android) to the latest. So, I can no longer make 32-bit files on my cpu (64-bit Intel, Core i7). I am assuming that my old files come out as 64-bit when I load them in and build the apk. I looked at one with Apk Analyzer in Android Studio and saw both - x86 and ARM libraries listed. How can I tell if my apks are 32-bit or 64-bit or both?
    Thanks.

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,166
    Mentioned
    162 Post(s)
    Tagged
    3 Thread(s)
    did you check teh forum for these questions?
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
    Join Date
    Dec 2014
    Location
    Western Cape, SA
    Posts
    505
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)
    @RichC - Fernando explains this in this thread: https://community.clickteam.com/threads/105873-Android-App-Bundle-What-s-happening-with-Google-Play-Can-not-publish-my-APP
    near the bottom of page 2

    However, many are unable to upload new games or updates to Google Play at this time due to Google Play not recognising the 64-bit code and / or some other issue that is causing us to get the error that our apps are not 64-bit compliant. So even if you check for yourself that your app is 32 and 64-bit compliant, it might still not be accepted by Google Play. We're still waiting for a solution.

  4. #4
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,166
    Mentioned
    162 Post(s)
    Tagged
    3 Thread(s)
    this will be solve in a bit seems that to rollout also x86_64 is required now, not the case for close open draft, new libs are being prepare and test
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    olltwit's Avatar
    Join Date
    Sep 2006
    Location
    Suffolk, UK
    Posts
    87
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Fernando View Post
    this will be solve in a bit seems that to rollout also x86_64 is required now, not the case for close open draft, new libs are being prepare and test
    Isn't it the case that Google no longer wants apk files, period? They want app bundle files so that they can control the installation of all apps with all their Google Bloatware.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module
    olltwit's Avatar
    Join Date
    Sep 2006
    Location
    Suffolk, UK
    Posts
    87
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Fernando View Post
    this will be solve in a bit seems that to rollout also x86_64 is required now, not the case for close open draft, new libs are being prepare and test
    Yes 292.12 built apk accepted by Google with no 64 bit warning error! Many, many thanks

Similar Threads

  1. Problems trying to publish on Google Play Store
    By renan63 in forum Android Export Module 2.5
    Replies: 2
    Last Post: 26th November 2018, 08:35 PM
  2. My app doesn't show on the google play store?
    By Redsquirrel in forum Android Export Module 2.5
    Replies: 12
    Last Post: 1st April 2014, 07:09 PM
  3. 21 Fever in Google Play and Amazon App Store
    By Keith in forum Android Export Module 2.5
    Replies: 0
    Last Post: 21st March 2014, 05:13 PM
  4. Google play store?
    By KLiK-iT in forum Android Export Module 2.5
    Replies: 4
    Last Post: 6th March 2014, 03:28 PM
  5. My published game does not appear in Google Play store?
    By Outcast in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 25th May 2013, 10:57 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •