I have a hunch that someone on this forum has asked this exact question before, but I did scouring and I couldn't find a thread that answered my question the least bit.
It's probably a problem on my part or something, as to everyone else it works flawlessly, but I have array saving and loading set up, with general value checkers on the value (story flag value but in an array, so I can store other values in the x's or y's for other conditions, while also using a single file and a file at all) to determine which story events do and don't happen.
The thing is, the array never saves the value.
And if it does, it only saves the value "1", the value I set for it to set when the player starts the game.
Now, to clarify, I am NOT referring to the saving of the file ITSELF.
I am asking why the VALUES IN THE FILE are not saving/loading.
The only conclusion I can come to is that people use the option for the player to choose their save directory. And while I might do that in the future, these values and array are for the main campaign, at least for now. As my game is in the most beta a beta can get, I'm not focusing on the multiple saves just yet.
I'm also gonna ask, do arrays only save their contents once they start existing? E.g.: will save as a new file with value of 239, but will not overwrite if new value and saved.
This is a summarization of what code I am using so far, and other developers told me to use .arr, although that didn't change a thing. It might just be because I'm going off what I'm seeing through the file, but I set up Global Value K to be that value, so I have a live preview.
The second image is from the Global Events tab, by the way.