I found a bug but bugbox doesn't work, so I notice it here
If You crate an object (for example shoot ammo) using Launch an object, then this bullet do not collide with static object (for example box)
Static I mean normal basic static movement, do not physic - static
Bullet can be bouncy ball or any physic movement - dont matter
Bullet do not collide with static object.
If You change Box movement to any other, even physic static - then collision will be detect
If You crate Bullet in other way, for example create object - then collision will be detect