Is this possible at all?
Thanks.
Dave.
Is this possible at all?
Thanks.
Dave.
If this layer zoom function is suitable for PC and mobile.
They have not added it. I remember yves mentioning that it's totally possible to add but I don't believe they had the time. There are work arounds and extensions that can do this on PC.
There are some work arounds, I have mine running for mobile using a product from the clickstore (got from patreon), performance is somewhat ok, results are somewhat ok, gets the job done, I experience small minor issues on fast moving objects.
It is a bit of a hard work though, if you are an absolute beginner, you will learn a lot.
the feature request is a seemless zoom for everyone, but it might take time to implement an easy cross platform layer/camera zoom as of now.
You can simulate a zoom by changing the positions and sizes of all objects on screen (other than UI elements) if you're making a mobile app. If you're making something for PC, there are also shaders you can use on a layer or object to zoom the screen.
I've used loads of methods of frame / layer zooming, but they all have limitations and flaws, @yyves could we have this in an update please, intergrated into the layer object if possible?
If you are talking about the ScreenZoom object, you misunderstood what I said. It's quite difficult to do in the current Windows runtime, it was not planned for this at all.I remember yves mentioning that it's totally possible to add
Adding this in the Layer object could be a bit easier, but I'm not even sure. I can't say if we can do it or not.@yyves could we have this in an update please, intergrated into the layer object if possible
Can the shader be used on multiple platforms? @Yves have such a plan?
If it can be done by adding this to the Layer object, than I hope for this feature. If this is possible, please.
For PC runtime, best solution for me is Viewport Object.
Simple example here.