In my game, the player can lok to GPG at start, so i show an infobox where the player is asked to wait for the connection. If he select his account, the game will connect to his account and the infobox will disappear. But if he hit back to close the UI box without selecting any accoung, the game wil lbe stuck on the infobox.
I would like to detect that the player doesn't want to log in so i can disable the infobox in this case. i've added a timer as a workaround, if the player isn't logged whil the infobox is visible since more than 1 seconde, it shows a "cancel" button to allow the player to manually close the infobox.
But i don't want the player to think he has to wait when he choose to not use the GPG service so i would like to detect that he canceled the UI box.
How can i do that? I don't find the option on the object expressions. Thanks.