Just a little things:
- Add "center" option for counter with text
- Add alterables values for many objects (array, counter, string etc...)
- Real grid on scene editor
Is it possible to add alterable values to string objects? This would help a lot in scoping as we almost can't scope strings currently.
if I create several strings during runtime, and I want to destroy a specific one, I have to use a magic deque, to assign and save their ID, save their fixed value (and other values if needed). When destroying, I need to redo what fusion does when scoping: iterate through this deque, compare IDs, retrieve fixed value, then scope target string in events by fixed value, and finally destroy it.
Alternatively I need to destroy strings by for-each + compare alterable string. This doesn't work when two strings has the same alterable string.
I have read SDK documents, it seems that it doesn't need much work to add alterable values to an object. I don't know if there has some extra work needs to be done for adding to string objects, please add it if possible.
The String object is an internal object, not made with the SDK, it requires more work and I don't know very well what is possible yet. But it's in the wish list anyway. I'll take a look asap, but I'm afraid there is too much work for the next update (well I can't say before I check...).
Thank you Yves for quick reply.
Would it be possible to add a "set flag with value" option where you can enter the nr of the flag AND the bool value as a 1 or 0?
Right now you can set a flag using a number but you can't set if it will be on or off using a value.
This would make it much easier to store and load flags to other formats, like ini or arrays. Right now this a bit messy since you have to add additional events just to set if the flag should be on or off.
I'd love to see an option in an active that allows you to set all frames in the animation to have the same Hot spot or Center at one time, instead of having to manually do each frame, one at a time.
Basically like CTRL+A to select all the frames, then just click where you want the hot spot or Center point to be in them all.
Just in case. I know about the import animation center / hot spot control. However, it never really manages to do it properly with animations. I always have to go in and do it manually.