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Thread: Build 292.14 - Release version

  1. #81
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
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    Quote Originally Posted by Janette5 View Post
    Android:

    When you have a counter set as text - there isn't an option to set if the text is aligned in the top, middle or bottom (as far as I can see).
    Previously it seems that it was aligned in the middle automatically. I can see from my previous screenshots that my alignment on all my devices were correct.
    But not as I'm updating my games every single one of my counters are higher than before - and it's more noticeable on tablets than on my phone (my resolution is exact for my phone - stretched for my tablets).
    It seems to be aligning the value at the top of the field and not in the middle.

    This change means I have to re-align every single counter on every single frame in every single game to get their spacing right again. (That's a lot - there would be 1000s of counters across my games.)

    Any chance this could be changed back to how it was before in the Android export module?
    The attached screenshot illustrates the problem more clearly. I've also included .mfa


    Font Alignment Screenshots.jpg
    Attached files Attached files

  2. #82
    Clickteam Clickteam
    Fernando's Avatar
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    There have not been any changes in the counter code from years, but counter rely on static layout. and this have change in the android framework for latest api.

    also I can confirm you that counter text are always aligned: center, right and considered as single line.

    i will check with your example.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #83
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
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    Request: In the "Find All" filters, can you please add a "range of event lines"? Trying to scan 20000+ event lines for a common string is becoming very cumbersome, since you need to constantly scroll down the list when doing the same Find over and over.

  4. #84
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
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    Bug: Including the Sound Player Object in a Frame causes the Play sounds over frames function to not work when leaving that frame.

  5. #85
    Clickteam Clickteam

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    Quote Originally Posted by bybyblue View Post
    Bug: Including the Sound Player Object in a Frame causes the Play sounds over frames function to not work when leaving that frame.
    Not sure if we can do anything, this is not a Clickteam object. Why do you need this object?

  6. #86
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Quote Originally Posted by Yves View Post
    Not sure if we can do anything, this is not a Clickteam object. Why do you need this object?
    I use it to play Sounds/Samples by name, using expressions like "char_"+ID#+"_"+sounndID#

  7. #87
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    defisym's Avatar
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    Quote Originally Posted by bybyblue View Post
    I use it to play Sounds/Samples by name, using expressions like "char_"+ID#+"_"+sounndID#
    maybe you could use built-in "Play sample file from disk" as an alternative.

  8. #88
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Hello, @Yves is it difficult to add alterable values on counter and string object ? I need to add active for each counter objects to save values

  9. #89
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Quote Originally Posted by defisym View Post
    maybe you could use built-in "Play sample file from disk" as an alternative.
    I suppose I could �� Though I'd also lose features like detecting if a specific sample is played by using the same expression. I would have to write a new system to keep track of it all. If it comes down to it, I'll have to I'd just prefer to not have to do so.

  10. #90
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by Janette5 View Post
    The attached screenshot illustrates the problem more clearly. I've also included .mfa


    Font Alignment Screenshots.jpg

    Ok I did some work in the code and use several fonts (each one of them have different descendent values) with different baseline
    Nexus 7 android pie
    device-2019-10-04-150432.jpg

    ZTE nougat

    device-2019-10-04-150356.jpg

    different density, with different font types, roboto, digital 7 and droids mono, but something important since density are different you must give some extra space as padding in top and bottom when you designing

    if you have time I will send you a new runtime and new mfa for you to try in your devices and compare there

    ========================================

    window editor image

    Capture.PNG
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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