Alright, so I've figured out how to get the drag and drop system to work in general.
However; what I'm trying to do is make it to where I can "drag and drop" two different items...
the first, a cookie, was easy I just have it to where it's movement in general is the drag and drop type.
the second on the other hand, is a creature that has a "bouncing ball" movement as it's default movement because that was the best way I could get a "random movement" look for it walking around.
The issue I'm having with the creature is this:
It doesn't want to drag and drop.
My issue before this was that I was using an active object as my custom cursor which I didn't know that would cause as many issues as it did.
Ok got rid of the mouse controlled active object and replaced it with the actual cursor object. Done.
What's odd is, I can make the creature be able to have the drag and drop movement work if I tell it to "run this event once" but if I change how I'm doing things and get rid of that one command it don't work again.
If you know any way to make the swap between bouncing ball and drag and drop movements work that would be awesome, otherwise how do I go about looping the thing that works when running an event one time means that it will never run again?