Would it be possible to include a setting: Exclude this group from pause - it would be helpful if you have a pop-up menu that you don't want paused but you want the rest of the game paused.
Additional feature - also directly linked to ability to customise a pause function - a setting to save the state of the group - so if it is deactivated and then reactivated it continues where it left off and doesn't start over.
Because of your "dead" pause feature it often returns a black screen, in windows and also on my cell phone which means I try to avoid Fusion's built-in pause as much as possible. Keeping one group alive, would also solve those two issues.
Originally Posted by Yves
Do you have a simple example that shows what you mean?
Another example of this is if you have a timer event - say run this event after 1 minute but the group is inactivated - (for example by a custom pause) before that event has triggered, then when the group is activated again - that timer event won't run. In fact your built-in pause also has this issue in it.