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Thread: Build 292.14 - Release version

  1. #211
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Yeah, the switching between editors is the one that really gets me sometimes

  2. #212
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
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    Quote Originally Posted by Janette5 View Post
    Feature Requests


    Pause Function
    • Would it be possible to include a setting: Exclude this group from pause - it would be helpful if you have a pop-up menu that you don't want paused but you want the rest of the game paused.
    • Additional feature - also directly linked to ability to customise a pause function - a setting to save the state of the group - so if it is deactivated and then reactivated it continues where it left off and doesn't start over.
    • Because of your "dead" pause feature it often returns a black screen, in windows and also on my cell phone which means I try to avoid Fusion's built-in pause as much as possible. Keeping one group alive, would also solve those two issues.


    Quote Originally Posted by Yves View Post
    Do you have a simple example that shows what you mean?
    Another example of this is if you have a timer event - say run this event after 1 minute but the group is inactivated - (for example by a custom pause) before that event has triggered, then when the group is activated again - that timer event won't run. In fact your built-in pause also has this issue in it.

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