User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Thread: Capcom Play System 1 simulation progect (Stratos or another name as an example game)

  1. #11
    Clicker Fusion 2.5 DeveloperiOS Export ModuleUnicode Add-on
    daryuss's Avatar
    Join Date
    Apr 2012
    Location
    Italy
    Posts
    191
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Aimed at those who are experts at creating active player objects with multiple movements, without causing bugs.
    Those who have had time to test my project in progress will have noticed that I am attempting to create characters with the Street Fighter II controls feature.
    To clarify, the character should jump up, diagonal right and left diagonal simply by using the lever.
    With the buttons he must do other things (fire, punches, kicks and special moves).

    Instead you have to press a separate button to jump diagonally, with the jump options available.

    I have tried several times to customize the Phisics Platform Movement.
    For example: upon pressing up: select movement Phisics bouncing ball: animation jumping is over: select movement Platform.
    Or: upon pressing up: set alterable value "jumping" to 1: animation Jumping is over: set alterable value "jumping" to 0. Etc. Etc.
    But nothing to do, a mess happens!
    These are the ClickTeam fusion options available to customize the jump of the Phisics Platform Movement:

    PHISICS_MOV_JUMP_OPTIONS.jpg

    Here to test again!

    Keys for test: shift= jump; ctrl= fire; space bar= punch; z= kick.
    Holding pressed "left" and "space bar", after two second holding pressed "space bar" and press "right"= drgon's fire!
    Holding pressed "left" and "z", after two second holding pressed "z" and press "right"= hurricane kick!

  2. #12
    Clicker Fusion 2.5 DeveloperiOS Export ModuleUnicode Add-on
    daryuss's Avatar
    Join Date
    Apr 2012
    Location
    Italy
    Posts
    191
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Update: I inserted a new final boss on stage 10 (a big spaceship to keep the level on the subject!). So to complete the themes of the final bosses I have to find only the one of stage 7 (ice world).
    Later the sprites will be improved or completely replaced.

    str_2_stage_10_snap.jpg

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Control X key simulation (Keyboard Simulation) for Android
    By yolkfolk in forum Android Export Module 2.5
    Replies: 1
    Last Post: 17th August 2014, 09:53 AM
  2. Control X key simulation
    By ASD in forum Extension Development
    Replies: 9
    Last Post: 18th August 2013, 11:59 PM
  3. Keyboard Simulation
    By achim in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 15th June 2010, 11:21 PM
  4. Board Game Simulation
    By Jo_Jo in forum File Archive
    Replies: 8
    Last Post: 25th January 2009, 10:20 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •