Is there a way to limit the 'look in direction' event to a number of directions? I'm associating the object Order with the direction (i.e. if the left direction animation is displaying, bring to front; if up direction is displaying, bring to back). I'm matching the direction value with a parent 'base' active and having that Always look at another object - but obviously there are 32 directional values involved in 'Always look in the direction of' which is messing up the effect somewhat.
Is there a way to get the 'actual' direction of animation value that an object is currently displaying? That should be an effective solution. The Active Object I'm layering only has 8 directions of animation in there so if I could read the 'Direction displayed', perhaps, that would solve it.
P.S. I've tried including all 32 directions 'Choose one or more directions' wheel but there's a conflict with the priority of layering on the direction values that exist between the true 8 directions 0,4,8, 12, 16, 20, 24, 28 and 32. If there is an animation image at direction 0, 4 and 8, then the 2 and 3 values makes the layering stutter, perhaps in a clash of priorities.