I have a question : is there a way to achieve a full screen display in direct3D 11 mode, without stretching the frame if your screen has a higher definition?
My screens are 1920 x 1200, and I'm working on a 1920 x 1080 project. When I test my project, the image is always stretched to fit the entire pixels available (graphics looks kinda bad when stretched).
The only way I found to keep the ratio is this unexpected combination (sorry it's in french but you can find them easily in Project > Window properties) :
With these options checked, the 1920 x 1080 is almost ok, with 2 black bars (top & bottom).
The problem is that around 60 pixels are missing at the bottom (like hidden by the bottom black bar).
The top black bar is even larger than the bottom one (?).
Does anyone have an idea how to achieve proper full screen in directX11 mode without stretching the pixels?
(Note that there's no problem when the project is tested in window mode.)