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Thread: Water physics using Platform Movement plugin?

  1. #1
    Clicker Fusion 2.5
    TheHandwovenBox's Avatar
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    Water physics using Platform Movement plugin?

    Hello, I was wondering what a good way to create water physics with the platform movement plugin would be? The type of movement would go from normal to being slower, with slower acceleration, lower speed, less jump height and less gravity.

    I know how to change these things, but how would I make it happen upon touching the water? Making it an overlap would apply those changes every frame, which causes the object to freak out and go very slow. Any advice would be greatly appreciated.

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    It's very easy to make water using PMO: water example.mfa

    Just switch the engine settings when you go in and out of the water.

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