The servers for the bugbox are down, so I thought I'd let people know of my problem here.
Basically, I'm trying to make an old-school FPS in Fusion with Firefly. I'm attempting to use the FPS camera, but it seems very off. What I mean is that, when the camera moves like is shown in the tutorials, the camera rotation drifts. It's especially noticeable when strafing and jumping simultaneously. This can be very bad and can make it unplayable in cases when the camera jumps in a certain way, creating what seems to be a seizure-inducing spin. I have included the .mfa here: FPS Engine Test.zip, but this is not exclusive to mine alone. I have found that the other tutorials suffer from this problem as well, which leads me to believe that it's a limitation with the engine as of now. If there's a way to program the camera so that it's stationary when the player jumps, then that would be great for my project. Thanks!