My game is crashing uncontrollably.
It's not my global events, as I've deleted them and ran it without them, yet still crashes.
It's not the objects in that specific frame, as I've recreated the frame I was testing with placeholder objects, default and all, yet still crashes.
It's not the executable, as I have made a smaller build with nothing but around 50% of the frames, all of which were needed to function, yet still crashes.
I even skipped the entirety of what would've been the issue with Start of frame -> Jump Frame, yet still crashes.
Before I started investigating this I sent what I thought was a clean version of my game to my friends and they reported back crashing in random places and input not being read.
In my binding frame, the label that changes to what the player input for that keybinding is supposed to change to just that. Instead it always changes it to none.
I also recreated this specific frame, and included that and a level frame for testing, except this time it worked. The input was being shown and all.
If there are nothing client side or globally being effect in game, let alone in the first frame, why are these things happening?
Also, these two problems occurred together, so I have a hunch that this "no trigger-trigger" is affecting both.
Any help would be appreciated.
Standard 2.5, not 2.5+, should that be an issue.