Normally when you create something in Fusion the order of events is:
1. Frame Events
2. Global Events
3. Object Behaviours
Is there any way to change this order so that Fusion executes the Global events first?
Little bit of background info on the reason for the question: whenever I add controller support or multiple inputs for the same function to a game, I tend to filter all the inputs down to an Active object with Alt vals for each input.
E.g. While the player is pressing Right DPAD/Right Arrow/Thumbstick X axis passes a threshold, the Alt val for "right pressed" is set to a value >0, and each frame this ticks down back to 0
This makes testing for player input a bit easier since I only have to test one object each time instead of multiple objects, and has the added benefit of avoiding some issues like a player moving twice as fast because they've pressed *both* the right arrow key and button on a gamepad/joystick
Normally I would insert the code for checking inputs at the beginning of the frame's events, and the code for 'ticking down' the input at the end of the frame events - which is great if the game happens across a single frame but if you've got multiple frames it requires a bit of copying and pasting, and putting these events in global events and having them tested first would make it a bit easier