I've run into a pretty large, software breaking problem here which has stopped pretty much my whole project.
I have been working on converting my Backdrops into Active Objects (AO's) as I needed to have them as AO's to be able to save them in an array for saving/loading levels.
However, I didn't think this would cause any problem and I've just noticed it today when trying to convert a small batch of Backdrops.
It seems I've run into some kind of maximum AO's that the Event Editor in CTF 2.5+ is able to handle?
Whenever I have more than 2045 (I think this number is somewhat correct at least) unique AO's the problems starts to unfold. Adding more unique AO's causes problems to increase exponentially it seems.
I've tested to add more backdrops to see if this caused any problem but it doesn't seem like that. It's only when I create new AO's over this "limit".
This problem seems to add strange objects to the Event Editor which you can see in my attached file. Every picture is one more AO added to the frame.
As I'm starting near the limit of the problem, adding one AO works fine, adding two AO's adds two strange objects which are named as two already existing objects and it also adds a closing bracket for a folder which doesn't exist, adding three AO's messes it up further, four more AO's really expands the problem and five AO's causes "Bad Object" to appear. Six AO's crashes CTF when trying to enter the Event Editor.
Is this an known error? Can I do anything to prevent this from happening besides not adding more AO's? Why is this happening?
I noticed that using the Event List Editor instead of the Event Editor works, even when there are way more than 6 new unique AO's. But I really would like to be able to continue to use the Event Editor.