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Thread: Looking for examples and tutorials of PathFinding on the forum

  1. #1
    Clicker Fusion 2.5 (Steam)

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    Looking for examples and tutorials of PathFinding on the forum

    Hi Everyone,
    I have decided to use a grid system for my AI, but have the player controlled by the direction movement.

    I have found some really cool examples on the forum here, like SketchyPathFinding, problem is I don't have much clue how I should make my own AI using these examples, so I have been searching for tutorials online, and I also checked out the examples in the clickteam fusion folder like a user suggested.

    I have got further towards my goal, but still not close enough to make my own pathfinding AI.

    If you can recommend any tutorials or examples on this site for smart enemy movement on grid, I'd be so appreciative and happy.

    Thank you for your time.

  2. #2
    Clicker Install Creator Pro
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    defisym's Avatar
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    In short, pathfinding has three steps.
    1.Use a 2D array to describe the map, and tell AI where is obstacle.
    2.Use the algorithm to calculate the path's point sequence.
    (e.g. move from (0,0) to (2,0), you get the sequence (0,0),(1,0),(2,0) )
    3.Control unit moves along the point calculated in step 2.

    what you need to do is step 1 and 3.

  3. #3
    Clicker Fusion 2.5 (Steam)

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    Thanks for the reply defisym, really appreciate this, but was wondering if you could explain what you mean here
    Quote Originally Posted by defisym View Post
    In short, pathfinding has three steps.
    what you need to do is step 1 and 3.
    I don't quite understand sorry

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