Hi I am sorry to keep bothering you all with my posts, I am really trying not to ask, I have been following the advice I have been given, looked at the examples on ClickTeam Fusion Examples Folder, Particulary the Vector Movement,
I loved how one of the examples in the MFA file had Alien's with Vector movement running away from the player when the player got close, I would love to do this using a Bouncy Ball Scenario instead, I was wondering is it possible, I know how to have a Bouncy Ball Enemy follow on a top down game, but I would love to have the bouncy Ball NPC run away and not run towards the player in order to escape, So I could not do a random movement.
I have tried looking for forum posts on this forum that might cover something similar to save me typing another post, but have not let found one.
Also I stay with Bouncy Ball Movement over Grid-Based because of it's speed even though I understand it may not be quite as efficent.
Thanks Everybody for your time and patience with me, I am really sorry for all the bother.
I wish I did not need to keep asking, I obviously am a slow learner.