Alright, so I've tried to fix this a few times and every time I've either run into the same issue's I've had before or I've simply undone everything I did because it didn't give me the desired results.
I will admit that I am still quite new to ClickTeam Fusion 2.5 as really the only real thing I know how to make is the equivalent of one of those ball and paddle games where the ball bounces around and you try to make it hit blocks to make them vanish.
Anyway;
I think that what I'm trying to do is a forced animation sequence change on a single active object via global variables?
What I have is an active object which is basically a custom made HP Bar with 10 "sections" on it.
Each of these 10 "sections" start off green and all filled as long as a global variable remains at the value of 100.
However; I have a time based event which changes this value, it does -3 every X seconds.
So this is where the tricky part comes in.
Upon the value being between 99-90 I'd like to run the 90% animation sequence, 89-80 the 80% and so on until the value of 0 running the animation sequence titled "absolute 0".
The issue is, I can't even get the animation sequence to swap from my 100% to my 90% option, and what fixes I've tried have ended in no swap what so ever, or I switch to the 90% animation and it
glitches between the first two frames of the "new" animation cycle.
This is what I currently have:
I dont even know anymore.png
And honestly I've been messing with it for a while, nothing I try is working.
What I want to know is to things:
1. What am I doing wrong? (besides apparently everything)
and
2. How can I make the animation swapping thing actually work?