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Thread: Help for tutorial construction

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    Help for tutorial construction

    hello everyone, I'm trying to make a mega tutorial with android functions ios as admob and inapp. first of all I would like to understand if it is better to use the "bouncing ball" movement, path movement or the loop. but I have already noticed some strange things, the first and the constant increase of the objects even if all should be destroyed outside the frame, the second concerns the stuttering, everything seems to go smoothly, but rebooting several times the game will begin to present several stuttering ( perhaps using the old mfa snowboarding file with the new 2.5+ expansion is no good). I ask the community for help because I'm stuck, thanks to everyoneSnoWBoardinEXE loop -1Y.mfa

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    I have just run several tests using vertical sync with 60fps, and after 50 attempts (path movement) I did not experience any lag, everything works smoothly. now I wonder why without v-sync during certain games everything hangs

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleMac Export Module
    dsilvers's Avatar
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    I've noticed Fusion isn't particularly pretty when V-Sync is off. Lots of screen tearing and framerate drops. Maybe it's better at forced higher framerates or coding in some way to have a totally maxed out, unlocked framerate though. I have no idea.

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