So I have been trying to create my own level editor.
It works somewhat well. I haven't yet implemented all tiles (only some from Batman and SMB for testing) and functions, so in other words, there are plenty of features missing.
However, I'm struggling to create a way to show all tiles in the currently selected Tileset.
As of now, I choose what Game I want to use and then I can select different Tilesets from this game (the Tileset is based on the direction of the Tile Placer). I then have to scroll through the tiles one by one with the mouse scrolling wheel (which feels like a pretty bad design in itself).
Ideally, I would like the right mouse button to bring up all of the tiles from the currently selected game in a 16x16 grid from which I could then use the left mouse button to select the tile that I want to use. My problem here would be to bring up all the tiles in a grid, I really have no clue how to do this.
Is there any way to achieve this?
Is there any way to make my Level Editor work without the "1234" object and only use the "Tile Placer" object instead?