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Thread: Build 292.19 - Pre-release version

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    Clickteam Clickteam

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    Build 292.19 - Pre-release version

    Hello,

    EDIT: the build 292.19 replaces the build 292.18.

    The build 292.19 is available as beta version in the Product Owners Lounge if you own the stand-alone version (and on Steam if you suscribed to beta versions).

    Change log

    It's a beta version, given the features that have been added be careful and keep copies of your MFAs.

    In case of problem you can reinstall any other version (no need to uninstall first, just reinstall the patch of the build you want to reinstall).

    PS: the CF 2.5 patch updates all the installed exporters, as well as the 2.5+ DLC, you do not need to reinstall them.

    Thanks!

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Yay!
    Although, the limit for unique active objects is now 5000 and not 30000? Do you think this will be increased further later on?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Alterable values for counters and strings
    Merci Yves

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    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Janette5's Avatar
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    Android:

    All the colours are washed out / overly bright with this version - see screenshot (this is on my Huawei cell phone). They are fine prior to this version.

    Edit: This isn't all the colours - it happens only in frames that have an active picture object with transparency on top of a background - but then everything in that frame is "washed out".
    Frames without that combination, display correctly.

    Android Colours.jpg


    Please can you increase the Target Android Version to 10.00 We've been building with that (API 29) for a long time now.

    I note all my .apk sizes have increased by 995kb - I assume this is because of the new Gradle... and there's nothing you can do about it?

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    Clickteam Clickteam

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    Quote Originally Posted by vSv View Post
    Yay!
    Although, the limit for unique active objects is now 5000 and not 30000? Do you think this will be increased further later on?
    Ah sorry, the change log is wrong, it's now 30,000. I'll update it.

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Quote Originally Posted by Yves View Post
    Ah sorry, the change log is wrong, it's now 30,000. I'll update it.
    That's really awesome!

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    Clickteam Clickteam
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    Quote Originally Posted by Janette5 View Post
    Android:

    All the colours are washed out / overly bright with this version - see screenshot (this is on my Huawei cell phone). They are fine prior to this version.

    Edit: This isn't all the colours - it happens only in frames that have an active picture object with transparency on top of a background - but then everything in that frame is "washed out".
    Frames without that combination, display correctly.

    Android Colours.jpg


    Please can you increase the Target Android Version to 10.00 We've been building with that (API 29) for a long time now.

    I note all my .apk sizes have increased by 995kb - I assume this is because of the new Gradle... and there's nothing you can do about it?

    mm never happens here what opengl version are you using?

    and please post a small mfa for me to test






    ================================================== ==========


    I will need a small mfa example for me to check here

    device android 9, build with API 29

    o blend coeff

    CaptureW.jpg

    Android

    device-2019-11-22-132239.jpg


    With blend coeff different from 0 (72)


    CaptureW2.jpg

    Android

    device-2019-11-22-132627.jpg

    Android tested with opengl 1.1, 2.0 & 3.0
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    I'm using OpenGL ES 3.0

    Attached: Example .mfa
    Test Active Picture - I've attached it but it looks like the forum automatically converts .png to .jpg - so the .png is here: https://1drv.ms/u/s!AgVEPtcaHQ02mMkR...j7LnA?e=hCaH4k


    Screenshot - note the background is actually supposed to be dark - you can see that in the .mfa:

    Screenshot_20191122-202319.jpg


    Then I also have this issue: Now, if the game is paused and I press the taskbar the active picture disappears / the background is pure white - and only the active objects remain. In other words the display is losing my main background and my active picture on top of it. I noted you mentioned a fix on active picture sent to background - but I've never experienced that issue on any of my devices. But now my active picture display is broken.
    Images attachées Images attachées
    Attached files Attached files

  9. #9
    Clickteam Clickteam
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    Thanks for the example i will check here

    about the task bar that does not happesn here , will also check with your example
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    This is only happening on my cell phone. It's displaying correctly on my tablet.

    My example doesn't have the pause in it - I picked that up in the game - unless you put that in yourself.

    Edit: Once the pause loses the active picture and background, it never recovers them. It stays blank until I leave that frame - then the display recovers.

    Bug report here: https://1drv.ms/t/s!AgVEPtcaHQ02mMkX...ykMGw?e=wigAzd
    I removed everything except the MMF bits - again Notepad might tell you not found - but they are there - I tested the application as per the .mfa I've provided and also the game that I have the issues in while taking the report.

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