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Thread: Build 292.22 - Release candidate

  1. #431
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    Oh, ok.. Thank you, Phi! But it's still worth fixing

  2. #432
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    Bonjour,


    Je pense qu'il ya un problème avec le mouvement "tirer et lâcher" utilisé avec le runtime html5 . Lorsque je test mon app. html 5 sur une tablette androide ca ne marche pas. Mais lorsque je test mon application html5 sur windows ca fonctionne bien


    Merci et bonne journée

  3. #433
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)
    Wizard1's Avatar
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    I find a bug. When I use Window Control Extension with Direct3D11 fonts in my frame become "compressed". But if I use the Direct3D9 instead of Direct3D11 font become normal Direct3D11.pngDirect3D9.png

  4. #434
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Crian's Avatar
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    @Yves I found a Bug: the animation of the Counter doesn't work as expected.
    Maybe it has something to do with the new "alterable value for counter and string," functionality.
    I attach you an example.
    Attached files Attached files

  5. #435
    Clickteam Clickteam

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    Quote Originally Posted by Crian View Post
    @Yves I found a Bug: the animation of the Counter doesn't work as expected.
    Maybe it has something to do with the new "alterable value for counter and string," functionality.
    I attach you an example.
    It's because of the maximum value of your counter, it's not correct. Fusion calculates the frame to display with this formula: (number of frames) * (current counter value - minimum value) / (maximum value - minimum value)

  6. #436
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Ah, ok, thank you!

  7. #437
    Clicker

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    Jonathan's Avatar
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    Hello @Yves what about this ?
    Hi!
    Don't know if it's only on my side, or if it's a bug, but when the gamepad is deconnected, when I replug it, it didn't works.
    I have to restart the frame for that.
    Did you know how to fixe this, cause it's a real problem for players :|

  8. #438
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    In case it's very easy to implement, could we get an action to "close the debugger"?

  9. #439
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Quote Originally Posted by Volnaiskra View Post
    In case it's very easy to implement, could we get an action to "close the debugger"?
    +1

    and speaking of the debugger, the add new object, X & the dots have disappeared from my debugger in this build. when i shrink/enlarge the debugger window frame they appear temporarily, but disappear when i let go off the shrink/enlarge before i can press them

  10. #440
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export ModuleFirefly 3D Module
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    fnkycoldmadeanr's Avatar
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    Here's an example using the kernel object @Volnaiskra

    https://fnkycoldmadeanr.itch.io/debugger-window-hide

    Also the new "send text to output window" ctf2.5+ feature is very useful.

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