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Thread: Build 292.22 - Release version

  1. #471
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    SirEatAlot's Avatar
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    just checking, is the Active Picture Objects wrap mode broken? I can't seem to get any image to wrap no matter what I do.. or am I missing something?

    edit: never mind, I mistook wrap for "tile" thinking the image would actually wrap around the image area, not just by internal offset.

    BTW does anyone know of a way to get an image file to fill out a defined area by tiling the image instead of stretching it? Cant seem to find any way to do this..

  2. #472
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    found a bug in the get loop index number, can't progress on in my game without it working.
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  3. #473
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    actually testing it again, it appears it doesn't like the blank command in the "A29" loop.

    tho it still seems a bit suspect

  4. #474
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    Fernando's Avatar
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    FYI
    tested and it worked here

    both of them
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  5. #475
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    are you sure???

    how about this clearer test?
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  6. #476
    Clickteam Clickteam

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    I confirm this issue (conflict between parent loops with constant loop name and sub-loop with variable loop name), I'll try to fix it.

  7. #477
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    Jonathan's Avatar
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    Found a bug with String Object and "Set font name" action on my game.
    I set a qualifier for all my chain, embedded font, and set an always action on qualifier where I changed font name depending of the languages choosen, and sometime it crashed :

    lvh2.png

    it's look like it crashed when I delete String, or when I change name font. It's kind of random, I tried to reproduced it in in new MFA but it doesn't seem to appear, then I can't give you source file... so i guess it won't very help :/

    Edit : Maybe a gif could help?
    www.inexistence-game.fr/img/test.gif

    If you have solution for that it would be really cool since i'm really stuck with my game

  8. #478
    Clickteam Clickteam

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    I guess I need the full MFA, if you can't reproduce it in a fresh app. Can you send it to me by PM? as well as some instructions to reproduce the crash?

    PS: doing a "Set font name" in an Always event is bad, can't you do it only once when the font has to be modified?

  9. #479
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    Jonathan's Avatar
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    I'll sent you today, thanks for your quickness

    PS: doing a "Set font name" in an Always event is bad, can't you do it only once when the font has to be modified?
    the fact is I would like to remplace all my text object by Chains, in order to have my game translated directly. Since i'm using a lot of "create object" with those chains, an Always was a good solution to not set the font name manualy all the time.
    I guess I could do it if the always didn't works.

    PS :
    It also happen when I set "font size", but I guess it's bad with always too.

  10. #480
    Clickteam Clickteam

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    Hmm, we can probably optimize it and not do anything if the font is already the one you want to set (name or size). I'll check it.

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