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Thread: Build 292.22 - Release candidate

  1. #381
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Yes, "contain" would be the clearer word, not "have".

    I get your point that this 'feature' lets you choose whether to select with more precision or less. But here's my problem with that: to choose with more precision, you just pick an object with ABCDE..... but what if you can't find one? What if you have 98 objects with ABCD and 1 object with ABCDE and 1 with ABCDEF? you first have to manually find the ABCDE and ABCDEF objects to deselect them, which could take you 3 minutes...

  2. #382
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    Quote Originally Posted by Volnaiskra View Post
    Yes, "contain" would be the clearer word, not "have".

    I get your point that this 'feature' lets you choose whether to select with more precision or less. But here's my problem with that: to choose with more precision, you just pick an object with ABCDE..... but what if you can't find one? What if you have 98 objects with ABCD and 1 object with ABCDE and 1 with ABCDEF? you first have to manually find the ABCDE and ABCDEF objects to deselect them, which could take you 3 minutes...
    I have a quite simple "routine". When I end up with a quite new object with unique combination of qualifiers, I add in a corner of my scene editor some kind of "prototype object" (a simple active), which has the same combination of qualifiers. This object does litterally nothing. It's not even created at runtime, but it helps me select all objects with the same qualifiers, when needed It's probably not the best way Fusion could allow us to handle this, but it's very simple to do and very useful during development (like a custom button to select some combination of qualifiers)

  3. #383
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    Not a bad workaround.

    Though actually the thing that annoys me the most about selecting qualifiers is that their order is so sensitive. So if you select an object with ABCD and another object with ACBD, the properties window will display them as having no qualifiers. And if you then add the qualifier E to the selected objects, they both end up with E, with A/B/C/D removed.

    This also doesn't play nice with the "select objects with the same qualifiers" feature, because that feature will select both the ABCD object and the ACBD object. And yet the properties window will act as if they had no qualifiers, and trying to add one will remove all existing qualifiers. So on the one hand, Fusion tells you explicitly that these objects have "the same qualifiers", yet on the other hand it treats those "same qualifiers" as if they were fundamentally incompatible. This has bugged me for years. So I guess the ABCD ≠ ABCDE issue just feels like yet another layer of inconsistency to add to the confusion.

    There would at least be a relatively easy way to fix this problem, if "select objects with the same qualifiers" was more precise. You could select an ABCD object, and it would select all the ABCD objects plus the ACBD, ADCB, DCBA etc. objects. Then you could easily wipe their qualifiers away and give them the qualifiers ABCD, so that they were now all identical and fully compatible....But, this solution is unsafe because of how "select objects with the same qualifiers" works, because it will also select ABCDE objects - so if you wipe and replace with ABCD, you'll have lost the E for those objects.

    I've experienced this before, and it can create really horrible bugs that are a pain to fix. Because when you unknowingly remove a qualifier from an object, there's no trace of that qualifier ever being there, so it's hard to debug. It may even take you days or weeks to discover the bug, and by then you have no idea when exactly you removed the qualifiers, or how many other objects might have been affected.

    So, despite the "select objects with the same qualifiers" feature added to , Fusion still remains without a convenient and safe way to select objects with certain qualifiers. Your workaround would help, @Windlake , but it would require some micromanaging, and is still unsafe if you ever try to combine it with adding additional qualifiers

  4. #384
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    @Volnaiskra
    I see what you mean. I've never had to reset multiple qualifiers in my project, so never run into this kind of mess lol
    I took the habit to define all the qualifiers I need upstream, but I get your point.

    Still, I think the actual option works as intended.
    We should have another option like "select objects with same qualifiers (strict)" and I can see many uses for this one too, now that i'm considering it.

  5. #385
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    I have an idea but I think it's too complicated to add:

    An option to group objects in scene editor, when you create a group, objects stay together when you move the group.

  6. #386
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    Another one on working with objects and may be difficult to implement- easy access to the last few objects you've had to reference - for example, easily drop reference to one of the last ten actives you've referenced in the Event Editor. Also, the ability to do the same with your most references objects/groups.

    Also - a HUGE one would be IntelliSense added to the Expression Editor - just the ability to have it auto-suggest actives and function names, along with a prompt as to what each function is expecting to see as variables within the brackets would be really good.

    Any plans for anything with regards to the above?

  7. #387
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    defisym's Avatar
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    Just found that fusion has built in log/ln/e^x but no x^y ( in Special object→calculation→). Seems that custom fastloop is the only compute method in current version.
    So why we don't have built-in x^y ? is there any difficulties to add this in fusion ?

  8. #388
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    Quote Originally Posted by defisym View Post
    Just found that fusion has built in log/ln/e^x but no x^y ( in Special object→calculation→). Seems that custom fastloop is the only compute method in current version.
    So why we don't have built-in x^y ? is there any difficulties to add this in fusion ?
    Do you mean raising X to the power of Y? If so, "X pow Y" will work

  9. #389
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    Quote Originally Posted by marbenx View Post
    Do you mean raising X to the power of Y? If so, "X pow Y" will work
    Thanks ! Found it in expression dialogbox→Misc.
    ( So, is it possible to put Misc. expressions into special object expressions ? )

  10. #390
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    NaitorStudios's Avatar
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    I have a suggestion: When global values/strings are disabled for a Sub-Application, it could send the global values/strings set inside it to the subapp alterable values/strings (currently it doesn't have alterable values/strings)

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