Yves i didn't use the right words, I'm on the french version of Fusion. I should have said Layer.
In my app each layer is an app screen (some times some screens are made with multiple layers).
The code is organized in event groups. Each layer have his own event group where all the code that is related to that Layer is stored.
Example for the tchat screen i have a layer named tchat_screen and an event group tchat_screen where all the code related to the tchat screen is present.
I would like to be able to make a right click on that layer tchat_screen, click on copy, then go to an other mfa and click on past in the layers tab.
The result will be a copy of all the layer objects and properties and also the copy of the event group related to it ( maybe add a property for the layers to link them to an event group ?). If the pasted layer or the event group is allready present, ask the user if he wants it to be deleted and replaced by the new one, or create a new one with a new name.
Why i want this ? This will make multi user devellopement much easyer, as each developper will work on his own layer/screen and the related event group and at the end, merge his screen and event group in the common mfa.
Is it more clear ?
Would a built-in calculator on edit boxes of Fusion itself be possible?
Lots of people get used to do this in other softwares and would be nice to have it
Example: I'm setting the window side, in the box there's already a number, for exemple 480, I type in front of it " + 10", press enter and it changes it to 490
Or instead, I type " * 2", now the result would be 960...
I'm not good at math, so having to open the windows calculator for these things is a bit annoying...
I'll understand if you feel like it's not that useful...
C'aurait ÚtÚ intÚressant d'avoir quelques objets converti en android ou ios comme par exemple quiz objet.
After November 2019 no any update ??☹️☹️
When released new update ??
et convertir en html5
I try to duplicate object with spacing, it's a good feature but it can be better with a preview before validate. I need to undo a lot of time because I don't have the good coordinates.
1. create an active
2. add an Animation 12 and an Animation 13
3. rename Animation 12 to Fred
4. create a condition Animation Fred is over
5. Rename the animation Fred to Barney
6. The condition correctly now reads Animation Barney is over
7. In animation editor, right click Barney and "delete". The animation sequence remains there, and is still called Barney, but it now has no frames.
8. The condition incorrectly now reads Animation Fred is over
.....The Animation Editor still calls the animation Barney, but the Event Editors have reverted to Fred: