Actually, I agree that a simple shortcut to copy and paste an action/condition would be handy (especially within the same event). Though for the sake of consistent UI logic, it should probably come under the umbrella of "clone" rather than "duplicate", since "duplicate" in Fusion implies that the new item is forever linked with the old one and that one is updated whenever the other is.
I guess fusion 2.5 won't have ever tileset function. I have to admit to use external tileset editor (even if you build it in fusion - brings disadvantes, you can't set panorama layers, etc) is just not effective method.
Next update for fusion could bring in tileset, I want too much probably . Anyway would be nice if Fusion3 had tileset support.I know we can create tileset editor, but that brings some disadvantages too, you can't set panorama bgs and so on. And to use external tileset editor does not look like effective choice. internal tileset editor @frame would be just cool. I think Fusion3 needs one, especially if its focus is 2D, and majority of community creates pixelart stuff and platformers. I didn't know where to post, not too much about F3 will look for one tho. **tileset for 2.5+ update?**
Just want to add since I can't edit previous post. Layered tileset (with grid setup) would be great, like more layers that you can choose/set tile from. Would allow rich level building and diversity. Of course you could place the rest of BG elementas manually like another bgs. These are just idea, of course the rest is up to others.
Crash application if set size of snap to grid of the Drag & Drop movement to 0px(width or height).
Is it possible to test if the Drag & Drop movement is moving(dragging) or stopped?
Hmm... I know this is something that are on Fusion list of feature suggestions for a while now but...
Having the ability to flip objects would reduce so much of the file size, specially in mobile where a flip shader isn't possible...
(I thought Fusion didn't really added flipped images to the build, but it seems that this only happens for duplicated animation frames...)
So I have some suggestions, one may be easier than another...
-Flip by using negative scale for flipping (same ol' suggestion)
-Having flip horizontal and vertical switches
-Flip by using Automatic Rotations toggle, it already flips but in both axis, would be nice to have a checkbox that automatically flips vertically if the direction is from 8 to 24, it basically mirrors the thing
I was thinking that this could be done by an extension, but it sounds like way more work than something native...