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Thread: Build 292.22 - Release candidate

  1. #421
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleMac Export ModuleInstall Creator ProPatch Maker
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    hey Yves, just checking, that feature Animation>Load Frame for MAC will be available at the 292.22 final or 292.23? Thanks

  2. #422
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    Bonjour,

    J'aimerais savoir c'est quoi The Reactor et comment fonctionne son adhésion ?

    Merci

  3. #423
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCFirefly 3D Module
    Tek's Avatar
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    Feature Request:

    Could we please have the ability to view how many images are being used in our application out of the maximum 65500 limit? The image count and limit I'm referring to was discussed in this thread: https://community.clickteam.com/threads/106518-3-questions-max-objects-per-frame-max-animations-and-frames-per-active/page2
    Didn't want to bump an old thread so I'm requesting it here.

    My game will have a lot of images in it by the end. I'd like to make sure I'm planning things out in a way that doesn't hit the limit (Didn't even know there was one until recently). It would be far too time consuming to manually count every frame of every object to determine the number, especially as it fluctuates frequently during development. If it's not too difficult to add, such a counter would be quite useful and very much appreciated.

  4. #424
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    bybyblue's Avatar
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    Quote Originally Posted by Yves View Post
    Did you define those variables (above AA) in the properties of the object?
    Yes all variables used have been defined.

  5. #425
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    @Yves Please add a video player for all platforms.Thanks

  6. #426
    Clicker iOS Export ModuleInstall Creator Pro
    Dex's Avatar
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    Quote Originally Posted by MEHRDAD View Post
    @Yves Please add a video player for all platforms.Thanks
    OR.... Add a updated vid player that lets you stream from places like Youtube and Vimeo etc (the old player does not work now as YT changed the format from flash and that screws it up playing)

  7. #427
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Jonathan's Avatar
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    Hi!
    Don't know if it's only on my side, or if it's a bug, but when the gamepad is deconnected, when I replug it, it didn't works.
    I have to restart the frame for that.
    Did you know how to fixe this, cause it's a real problem for players :|

  8. #428
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    Fusion 2.5 DeveloperFusion 2.5+ DLCFirefly 3D Module
    Tek's Avatar
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    Crash Bug:

    If you name and rename objects in a very particular and improper way, you can get Fusion to crash quite easily by following the steps below.

    1. Make a new file.
    2. Make sure there are 2 frames.
    3. Go to Frame 1 and create an active object.
    4. Rename this object. For example, name it "test".
    6. Go to the events of Frame 2.
    7. Create a new event. On start of frame, create the test object. You will have to select it from the list of objects of Frame 1 in the Create Object window.
    8. Select and copy the event.
    9. Delete the event.
    10. Go back to the frame editor of Frame 2, and then go back into the event editor of Frame 2.
    11. Paste the event. The test object should now appear in the event editor as a shortcut.
    12. Go to the frame editor of Frame 2.
    13. Create a new active object. Name it the same as the object in the events. For example in this case, name it "test".
    14. This new object will automatically be renamed to "test 2" because there is already an object called "test" being referenced in the events of this frame.
    16. Click somewhere within the frame editor, and then click on the object again to bring its properties back up.
    17. In the Name field, remove the " 2" so that the object is just called "test" again and hit enter. Now it should actually be called "test" rather than "test 2".
    18. Delete the object.
    19. Go into the event editor. If it does not crash immediately, you should see that the shortcut for the test object has now become a question mark icon. If you scroll the mouse over the icon for the object, Fusion will crash.

    CrashyObject.jpg

    Although I came across this bug while using build R292.10, I also tested it out on the latest build R292.22 and it occurs in both versions. I have 2.5+ installed as well. This crash will occur both with normal objects and global objects.

  9. #429
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    Exclamation Bug with Steam version

    Steam version of Fusion has a bug. After compiling the Android application and after closing Fusion, Steam thinks that Fusion is still open, Steam shows that I "still use it". And he does not allow me to open Fusion, so I have to restart Steam to reopen the Fusion.

  10. #430
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    Phi's Avatar
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    Quote Originally Posted by GKProduction View Post
    Steam version of Fusion has a bug. After compiling the Android application and after closing Fusion, Steam thinks that Fusion is still open...
    I reported this already, the Java compiler (java.exe) used by Fusion is lingering around. You can kill java.exe in Task Manager, no Steam restart needed.

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