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Thread: Build 292.22 - Release candidate

  1. #361
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    Will P3D be updated to dx11 in future updates? The developer is unable to update the shaders to dx11 and it would be nice to use with the latest dx11 mode, Fusion brings in the updated shaders for chrilley's underwater shader and some of looki's, could P3D be ported similarly?

  2. #362
    Clickteam Clickteam

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    Quote Originally Posted by Windlake View Post
    Hello,
    I think I isolated a "bug" involving copy/paste shortcut.
    Attachment 28287

    Here's the plot :
    We have 2 actives, each one has a quite simple behaviour.

    Active_A (orange) has a collision event in its behaviour - with Collider (green).
    Regular_A (blue) has a behaviour too, with an always event to set whatever alterable value.

    If you copy/paste "Active_A" using keyboard shortcut, you get an "Active_A 2" object.
    When you do the same with "Regular_A" you get another "Regular_A" object.

    ("Duplicate object" from right-click menu works as intended though, thanks god)

    It's very tricky because you end up with a keyboard shortcut doing 2 different things... it's quite messy imho
    This one was tricky to fix, random issue... It was not specific to the build 292, I was able to reproduce it with the build 291 too. Should be fixed in the build 292.23.

  3. #363
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCUnicode Add-on

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    Quote Originally Posted by Yves View Post
    This one was tricky to fix, random issue... It was not specific to the build 292, I was able to reproduce it with the build 291 too. Should be fixed in the build 292.23.
    Thanks for your work Yves!
    I think i've encountered this bug a few times in the past indeed, but always thought the fault was on my side... until last time

  4. #364
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Is there any chance of the Frame Editor grid becoming a bit more optimised? It feels like something that takes up more resources than it should: just some monochrome dots, yet they seem to cause more slowdown than other more complicated stuff Fusion is displaying (32bit actives with alpha, etc.)

    Would a line grid be cheaper than a dot grid? Or could the grid perhaps be offloaded to the GPU or extra CPU threads or something like that?

  5. #365
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    fnkycoldmadeanr's Avatar
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    Iím planning to make some Grid shaders for this exact issue @Volnaiskra

  6. #366
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by fnkycoldmadeanr View Post
    I’m planning to make some Grid shaders for this exact issue @Volnaiskra
    What do you mean? Like a shader that you apply to the entire canvas at edit-time?

  7. #367
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    Update: Unfortunately this won't work due to the shader running off the top left corner of the work space coordinates meaning the grid wont align.
    fnkyfusiongrid.jpg

  8. #368
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    ! how do you have the dark theme ?

  9. #369
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    Quote Originally Posted by Xenon3000 View Post
    ! how do you have the dark theme ?
    Iím still using Windows 7 Iím due for a new pc

  10. #370
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    Volnaiskra's Avatar
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    I think shaders are disabled at certain zoom levels anyway, aren't they?

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