Dont know if this is a bug or by design but if a string is a global object, global events cant read the string to e.g. write it to a global string. It just takes the first instance of the string and writes that and keeps it.
This makes it impossible to dynamically e.g. write string names to an array if the string is different in every frame the game loops through.
Hello, there is a problem with filter events by object, if event is child: https://youtu.be/5Nhgencvtlo
Now if I have global events that cycle through the frames and writes that string to an array, it will only write "level 1" even though the string is different in frame 2.
Hey Yves and folks. It seems that Fusion 2.5(+) no longer can play MOD/XM/S3M/IT files anymore, which seems like a bug. The folks in the clickteam discord told me to come here and report it.
You're right. I feel that the function of fusion is decreasing. There are many useful things, not as many as the functions supported by mmf2, and many extensions are also losing their ability. Although I use fusion, I never give up using mmf2 248 ~ 251