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Thread: Build 292.22 - Release version

  1. #501
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    Hello,

    Property request : Would it be possible to display the real image and not the icon in the explorer object when using the Large and small icons function

    Thank you

  2. #502
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    If I use the search (Find all...), then go to the event line founded in global events, then delete it and and select it again in the results window, Clickteam will crash

  3. #503
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
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    ratty's Avatar
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    @Volnaiskra how did you get the expression editor text colored like that?

  4. #504
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    Quote Originally Posted by ratty View Post
    @Volnaiskra how did you get the expression editor text colored like that?
    You can choose your colors in the preferences (access them from the top menu bar)

  5. #505
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    my iphone fusion game gets super taxed when my iphone goes into low battery mode.

    and it is dropping my framerate massively. which doesn't happen on other games.

    have you guys put it into some sort of slow mode at that point?

    maybe something to do with what's mentioned on this webpage

    https://github.com/mapbox/mapbox-gl-...xRlGEfMAagFuN4

  6. #506
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
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    Question

    Will the support of shaders/effects 3.0 ever be fixed?
    I mean, I have some that uses this that I downloaded in the past and are all broken now...
    Also I would like to make some shaders and this really limits things...

  7. #507
    Clickteam Clickteam
    Fernando's Avatar
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    Quote Originally Posted by SHINBAXTER View Post
    my iphone fusion game gets super taxed when my iphone goes into low battery mode.

    and it is dropping my framerate massively. which doesn't happen on other games.

    have you guys put it into some sort of slow mode at that point?

    maybe something to do with what's mentioned on this webpage

    https://github.com/mapbox/mapbox-gl-...xRlGEfMAagFuN4
    mm not sure why you get this, can you post iphone model, version
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #508
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    Quote Originally Posted by Fernando View Post
    mm not sure why you get this, can you post iphone model, version
    iphone SE, 32GB

    software version 13.3.1

    model number MP832B/A

  9. #509
    Clickteam Clickteam

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    Quote Originally Posted by NaitorStudios View Post
    Will the support of shaders/effects 3.0 ever be fixed?
    I mean, I have some that uses this that I downloaded in the past and are all broken now...
    Also I would like to make some shaders and this really limits things...
    It's only for DX9 and yes it won't be fixed (limitation of what we use for DX9).

    DX11 hasn't this limitation.

  10. #510
    Clicker

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    SirEatAlot's Avatar
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    just noticed this, sorry if it's already been reported but it very much seems to be a bug

    setting alpha blending coefficient on a counter cuts it in half. it can be seen on the bottom counter in this image:

    counter cut bug.png

    both counters are set to display as text. top one has no alpha, bottom has 150. it should say 43 i think. the top one also cuts in half if I set alpha on it.
    using DX11 on 2.5+

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