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Thread: Build 292.22 - Release version

  1. #621
    Clicker

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    fnkycoldmadeanr's Avatar
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    Seems like a divide by zero error @ASD
    Also you can use the condition
    is object stopped?
    &
    negate it for is object moving

  2. #622
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    ASD's Avatar
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    @fnkycoldmadeanr Object with the D&D movement has returned always "moving (speed:50)" if you click the mouse button, even if you not moving the cursor.

  3. #623
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    NaitorStudios's Avatar
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    Exclamation Bug found

    Found a really really odd bug...
    I don't know exactly what causes it and I have a friend that also encountered it more than once, he keeps remaking his game because of this...
    Basically it causes an Z-Order issue, in my case I have two start of frame events separated by many other events (I don't remember how I got it like this)
    On the first one, it sets the character sprite to be in front, the other sets the hitbox in front...
    For some reason, the character sprite still in front, but in this situation it doesn't really bother me, but for some reason, adding an event of the hitbox overlapping a qualifier and setting a string the variables of the qualifier makes the hitbox display in front (like it should)
    But disabling it makes the character be on front, which doesn't makes sense...
    I'm trying to isolate this, also I'll check what my friend is actually doing to get the same issue

  4. #624
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Exclamation Bug Report

    In Android runtime, application crashed if the fire buttons of the touch joystick are enabled, even if device of the joystick is NONE.

    cf25p_b292_22_crash_android_if_enable_firebuttons.png

  5. #625
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    Is there another patch planned for 2.5?

  6. #626
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    nivram's Avatar
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    Yes there is. Yves has been working hard to make it happen..

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  7. #627
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Quote Originally Posted by nivram View Post
    Yes there is. Yves has been working hard to make it happen..

    Marv
    Hi Marv! What are some of the things we can expect in the next patch?

  8. #628
    Clicker Fusion 2.5 DeveloperiOS Export ModuleUnicode Add-on
    daryuss's Avatar
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    Hi Nirvam!! Welcome back! Will the new built insert more options for physics movements? (but increasingly important is the fact that you are here again !)

  9. #629
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
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    I've mentioned this before, but now that we have 260 named altVals, can you please reduce the number of submenus it takes to contain them? I'm getting into the D's and E's on one of my objects, and finding the right value is becoming increasingly difficult. If the number of submenus could at least be halved (so A-M, N-Z, AA-AM, AN-AZ would become A-Z, AA-AZ) that would alleviate the problem significantly.



  10. #630
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    Vol, you have gone over the the alterable value deep end! lol

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