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Thread: Enemies move down when player respawns

  1. #1
    Clicker Fusion 2.5 MaciOS Export Module
    Fusion 2.5 (Steam)

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    Enemies move down when player respawns

    Greetings! Im making an ios platformer and one problem i just came across is:
    When my player dies a screen shows up and telling you that you are dead, after that the player respawns at the starting point and lose a life, so far no trouble.
    BUT! I got enemies who follows the path movement just in simple rectangles in the air and sometimes when you die some enemies move down a few pixels! Anyone else ran into this problem? Is the path movement bugged? Why are they behaving like this?

    Thankful for answers
    Cheers

  2. #2
    Clicker Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    If they're using a path movement, are they looping at the end of the movement? If so, it's possible the end node is slightly lower than the start node, but without seeing an MFA file this is just guessing

  3. #3
    Clicker Fusion 2.5 MaciOS Export Module
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    Hm, no i think its exactly the same height as the rest of the path movement nodes. They go round and round, the last node connects to the first so it should be no problem? My graphics and frame are really small so its hell when i put out the path movement nodes because the screen gets so small when the path movement editor shows up :P Do you mean they can slip a little if they are not in the same height if the screen and player suddently change position to the starting area? I realise i just got this problem with ONE enemy, i dont know if the rest slips down some pixels because they have longer paths and its not as noticeable so ill guess ill be fine in the end but i wonder for future games

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Make sure that the object doesn't get inactive or destroyed when it's too far from the screen. There are settings for this in the object's property window.

  5. #5
    Clicker Fusion 2.5 MaciOS Export Module
    Fusion 2.5 (Steam)

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    Yeah its unchecked so thats not the problem :P well well

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