Hey all. I can't seem to figure out how to import images into Fusion with transparency when using D3D11. I've tried using Photoshop's own auto-alpha channels when exporting a PNG, and manually making my own alpha channel for the tiles. The images appear to import with transparency intact (as you can see in the editor), but when I run a simple test in-engine, the transparent portions become visible.
Is there something or some technique I should be doing to keep the transparency of the files when using D3D11? Even in D3D9 the alphas aren't as smooth as they should be (and I need to use D3D11 anyway because of layer effects that break in D3D9).