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Thread: Lauched object does not get affected by gravity

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    Lauched object does not get affected by gravity

    Hello, I am creating a platformer game where the character has the ability to throw stuff. I am using Launch an object, launching it to the direction of the mouse. The problem is, I want the object to fall due to gravity, but it just keeps on going and never ends. Is there a way to make it fall?

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    Clickteam Clickteam
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    Hey. Try the physics objects, you can use them to simulate real world gravity. I have attached a small demo. Look at the deceleration values in the object's movement properties, also the speed of the impulse I have applied to it in the events.
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