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Thread: animated mesh materials firefly

  1. #1
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    animated mesh materials firefly

    how can you import animated mesh with materials on because my character in blender is just colours no image textures and when i import it to clickteam it's all white and i have to import the textures 1 by 1 on each index and there is like apparently over 100 pieces of colour i would need to add, any way you can just export animations with colour and import to firefly straight away with colour?

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    try loading the file as a blend ?

  3. #3
    Clicker Fusion 2.5
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    I’m pretty sure it only imports like FBX and .x I was told x does material as well it’s night rn but I’ll try tomorrow thx for reply

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    http://library.clickteam.com/firefly/firefly-node-static-mesh-object/

    New Formats Added 2019

    Autodesk ( .fbx )
    Collada ( .dae )
    glTF ( .gltf, .glb )
    Blender 3D ( .blend )
    3ds Max 3DS ( .3ds )
    3ds Max ASE ( .ase )
    Wavefront Object ( .obj )
    Industry Foundation Classes (IFC/Step) ( .ifc )
    XGL ( .xgl,.zgl )
    Stanford Polygon Library ( .ply )
    *AutoCAD DXF ( .dxf )
    LightWave ( .lwo )
    LightWave Scene ( .lws )
    Modo ( .lxo )
    Stereolithography ( .stl )
    DirectX X ( .x )
    AC3D ( .ac )
    Milkshape 3D ( .ms3d )
    * TrueSpace ( .cob,.scn )
    Biovision BVH ( .bvh )
    * CharacterStudio Motion ( .csm )
    Ogre XML ( .xml )
    Irrlicht Mesh ( .irrmesh )
    * Irrlicht Scene ( .irr )
    Quake I ( .mdl )
    Quake II ( .md2 )
    Quake III Mesh ( .md3 )
    Quake III Map/BSP ( .pk3 )
    * Return to Castle Wolfenstein ( .mdc )
    Doom 3 ( .md5* )
    *Valve Model ( .smd,.vta )
    *Open Game Engine Exchange ( .ogex )
    *Unreal ( .3d )
    BlitzBasic 3D ( .b3d )
    Quick3D ( .q3d,.q3s )
    Neutral File Format ( .nff )
    Sense8 WorldToolKit ( .nff )
    Object File Format ( .off )
    PovRAY Raw ( .raw )
    Terragen Terrain ( .ter )
    3D GameStudio (3DGS) ( .mdl )
    3D GameStudio (3DGS) Terrain ( .hmp )
    Izware Nendo ( .ndo )

    formats with a * might not work 100%.

  5. #5
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    thanks but which ones will also import the material to the mesh thats what i need help with.! cuz atm im having to import over like 100 index pieces atm so do any of those or anything import with animated mesh and material colour

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