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Thread: When was 64 bit supported for Android? and openGL

  1. #1
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    When was 64 bit supported for Android? and openGL

    When was 64 bit supported for Android?

    I was pretty sure in May last year that it was supported? But Google seems to think it's not, and need to recompile all my apps again.

    Am I getting too old lol..


    2nd. I see warning for openGL 1 and 2 on google?
    What is the difference? or what is recommend now these days?

    thank you

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    64 bit support for all 4 libraries was introduced in about September - before that there was 64 bit support for only 3 libraries - which is why you'd get that message from Google Play.

    You should choose OpenGL 3 - and Google Play will show it as OpenGL 1+ (What it does is check the device to see what OpenGL it supports and it will then implement that one.)

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    That explains why then.
    Will change to openGL 3 then as well.

    Thank you



    btw. I see that optimize bundle thing. Does Fusion support that as well for your apps?

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    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Yes, you can select to build an app bundle instead of an .apk - it will then build a .aab file that you can upload to Google Play instead of the .apk - Just select it under Build Type.

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